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Myrtle Sarrosa

SNK

SNK Corporation is a video game hardware and software business based in Japan. It is the successor to Shin Nihon Kikaku and currently owns the SNK video game brand as well as the Neo Geo gaming platform. Eikichi Kawasaki started SNK’s forerunner Shin Nihon Kikaku in 1978. Shin Nihon Kikaku was the company’s original name until 1981 when it was abbreviated to SNK Corporation, which became the official name in 1986.

“WE MAKE THE GAMES WE WANT.”

Innersloth is a small independent studio based in Washington, USA, that was founded in 2015. They worked part-time on many unannounced games (we’re not talking about “Poop Week”) until turning full-time indie for Among Us in late 2018. Dig2China and The Henry Stickmin Collection are two other games they’ve worked on. 

What they value:

Have Fun

We endeavor to create games and products that are enjoyable for both our community and ourselves. We can continue to provide good and welcome experiences for new and veteran players by being proud of the quality of work we produce.

Respect

With a zero-tolerance policy for harassment, discrimination, and cyberviolence, we value our staff and gamers.

Share the Elevator

We wish to assist others in rising to the top and shaping the industry’s future. Not only our employees, but also our partners, contribute to our success through their collective enthusiasm, respect, and contributions. The goal is to encourage people who are performing quality, ethical work rather than constantly working with the “largest.”

Integrity

Success is determined by our actions rather than our words. We prioritize quality, create the games we desire, and strive to provide the greatest service possible to the community.

Innersloth released its game Dig2China in 2015. It was made available on Google Play and the Apple App Store. In the game, players are able to dig to Asia using an excavator. They can then upgrade their excavator and dig through thirteen layers of the Earth. In-between Dig2China and their next venture, Innersloth experienced multiple failed projects prior to achieving success with their video game development.

This was followed up by Among Us, first released on June 15, 2018. This game was not successful upon initial release in 2018 and failed to become popular after its launch. However, it gained popularity for Innersloth in 2020, after increased usage by Twitch streamers and YouTubers including Sodapoppin, xQc, Shroud, Ninja, Markiplier, Jacksepticeye and PewDiePie.

A report by Sensor Tower noted, “Innersloth’s [game] was a breakaway hit, reaching No. 1 among the top downloaded games of 3Q20.” Associated Press confirmed this, reporting it was number one on their list of top iPhone and iPad apps. By October 2020, the game had been downloaded over 100 million times. Innersloth was not prepared for the level of interest they received from this game, and they altered their video game development plans accordingly.  They originally had planned a release of an Among Us sequel titled Among Us 2, with new features including playability across multiple devices and increased capacity for the surge in the number of players using their systems.  Innersloth canceled their efforts at this initiative in order to focus on maintaining and improving the original game in the face of sudden rising popularity.  Innersloth released their game The Henry Stickmin Collection on August 7, 2020, and the game was made available via macOS and PC versions.

The Henry Stickmin Collection is a remaster of some of Bromander’s previous flash games, along with a 6th and final installment, and involves control of a protagonist character assigned special missions including infiltrating an airship, stealing diamonds, escaping from prison, and committing bank robberies. GameCrate called it the “indie game of the month”; and it was reviewed favorably by PC Gamer, and YouTuber Markiplier.

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